I mentioned a workflow I use of switching tangent types even in the early stages of an animation to evaluate timing.
Here’s a few shelf buttons/mel commands you can use to avoid having to do a lot of clicking in maya. Just save the icons to your images directory and add them in. Were I more clever, I’d build a UI for this. The first 3 scripts change selected keys in the timeline (or graph editor) to different tangent types. The following 3 determine what sort of keys you’ll set next. Enjoy! They save me a ton of time.
keyTangent -global -itt linear;
keyTangent -global -ott linear;
//change selected keys to stepped
keyTangent -global -itt flat;
keyTangent -global -ott step;
//change selected keys to plateau keyTangent -global -itt plateau;
keyTangent -global -ott plateau;
//change key type to linear
evalEcho "timeSliderSetTangent linear";
timeSliderSetTangent linear;
//key type to stepped
evalEcho "timeSliderSetTangent step";
timeSliderSetTangent step;
//change timeslider to plateau
evalEcho "timeSliderSetTangent plateau";
timeSliderSetTangent plateau;












