BLACKMEAL - MARVEL from BlackMeal on Vimeo.
BLACKMEAL - MARVEL from BlackMeal on Vimeo.
Posted by
jeff
at
11:55 AM
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Great post on simple animation exercises to strengthen your skills.
Posted by
jeff
at
11:41 AM
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If you've ever opened up maya and had reference errors and no animation in your scene, grab your keyable nodes and try this (in a python window). Mark's script and blog post can be found here:
Posted by
jeff
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5:25 PM
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Week four of the Animation mentor creature class. Loving it so far, and probably the biggest thing I'm getting out of it is remembering what it's like to be a student. I'm not sure if it will make me more or less sympathetic to MY students in reviewing their work. I put up my locking pass for a jump assignment I'm working on. I'll flesh this out later with the reference I used as well as some notes on what I've learned so far.
It really comes down to the basics - reference, observation and planning. And not much sleep.
Posted by
jeff
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10:54 AM
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Posted by
jeff
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11:46 AM
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We had an end of project postmortem, and one of our exercises was to come up with inspirational animation influences.
This is a challenge - there's always the go to works by Disney and Pixar - there's so many accomplished animations being created every day, but one thing I tend to look for outside of things like Shere Khan's acting moments and the other fantastic animation solutions out there is in timing.
I tend to look for the unexpected - things that I come across that stand out as being unusual in timing, pacing, structure or what have you.
The above clip was sent my way and it seemed to relate well the the Richard Williams adage of "juggling the timing", meaning vary your beats so they hide patterns and shift into the feel of music.
Posted by
jeff
at
9:51 AM
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While I was looking into options for running again (post hip-arthoscopy), I've started reading a lot about "pose" and "chi" aka, "minimalist" running techniques; essentially landing on the midfoot and keeping a slight bend in the knees as way of lessening impact while running (and preventing more injury)
As I looked into it more, I started approaching it all with an animator's eye. One of the things I love the most about animating is researching motion - finding the right movement style for the character, or sometimes just learning how to see deeper into specific types of motion.
I'm always used to approaching a run like this:
Posted by
jeff
at
1:35 PM
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I had the privilege of working at Lucas arts for 2 years - not sure how much of my animation made it into this, but love what the team has accomplished
But..Toys for Bob lured me away with the charm of the the Skylanders Franchise.
Posted by
jeff
at
12:31 PM
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Even though the blog is still on sabattical, I thought this was a really cool video of showing how the body really needs to be right underneath a heavy weight to keep in balance.
Posted by
jeff
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12:25 PM
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