Monday, October 22, 2007

antar notes



I don't have the box lift handy, but I wanted to mention a technique of solving weight..animate an actual bouncing ball. For something like a box lift, it works out well - since you can animate your box or ball so that it looks right, put it on a layer, set it to Template, and animate to the happy timing you've made. I did this very rough example to show how an incoming box that the character catches has to accellerate with gravity.

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