Sunday, December 9, 2007

eyeline


I just grabbed a file I was working on to mention the importance of eyeline and the Norman rig. For shots where eye contact is essential (meaning the character needs to really gaze into the other's eyes), grab the main eye control and turn the attribute individual control on and move the individual controllers (at least one) over a bit. You want to avoid a character looking either crosseyed or walleyed. Even though it seems putting the main eye control in front of another character's face is the scientifically accurate way of doing things, it rarely works out how you'd expect. Really look at the gaze and make sure it feels like it's working with your camera.

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