Thursday, December 6, 2007

retain that blocking

sometimes your blocking pass works better than your first pass. Sometimes the timing is better with your first instincts.

One way I sometimes work in multicharacter scenes is to save out an alternate version of your scene (your stepped version) delete everything but one character. Put it on a layer and set that layer to reference. delete the textures from the scene for faster playback and to avoid confusion, select all geometry and color it with a solid lambert (red or blue or something easy to identify)

Go back to your main scene and reference in the scene you just created. And there you have it..timing reference you can turn on and off (in the reference window, uncheck the box and it will vanish)

No comments: