Friday, February 1, 2008

stealing is good

that got your attention. Ok. In most occasions stealing is, in fact, not good, but in regard to video reference for animation, stealing is essential (that is, if stealing means acting it out live or finding good reference to work from)

A student last night asked if it was cheating to record yourself acting out a scene and using that to animate with.

I gracefully defer to Jean-Denis here in one of his recent posts.

To be blunt, you're a fool if you don't use as much reference as you can get your hands on. This does not mean you should export out an image sequence into maya and go rotoscope crazy. It means you have something to work from to pick up nuances. You'll be amazed at what you can discover through observation. This is where the animation happens...through observation, and it's pretty much the only way to get detail into your animations, at least the RIGHT kind of detail

This even goes for walks and runs and anything involving weight mechanics.

So look at everything. If you want to do a stylized run, look at some stylized runs frame by frame. Look at realistic runs. Compare the two. Sketch some poses. Imitate down the hall like a freak if you have to, to figure out how wide or narrow your stance needs to be, or how much side to side action you need.

sermon over for now. you'll hear it again, not to worry.

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