Monday, April 14, 2008

act like a fool




Travis is willingly acting the fool for the sake of the greater good - well researched animations. If you're doing a realistic action, record yourself. Draw from it. Figure out the physical mechanics - if nothing else, it's a timesaver.

If you're doing acting and just wobbling your character around in maya without a strong idea of why your character is performing those actions, you do yourself and your work a disservice.

The reason I'm bringing this up is because many of you made a lot of progress last week, but a lot of your animations suffered from weight problems. If you don't have a camera, use a mirror. If you don't have a mirror, grab a friend and observe them. But really, don't understimate the power of observation and the value of research.

3 comments:

Animator Trav said...

i only regret this foolishness didn't make it into the game... ho hum... probably not the appropriate action for a Lepruchan wanna-be gnome...

jeff said...

we're petitioning the designers.

sonny said...

I think you have to reach a certain degree of craziness before you become a great animator.
I think Travis is very well on his way to becoming a great animator.