at last..something of a trailer for the game that's rudely kept me away from the blog. It's the last 2 weeks of animation, so this will be continuing to occupy my time for a while.
So my part of this trailer involved the animation of Tyris, the main character. Animating the main character in the game is complicated. It involves a lot of problem solving and working with systems and their limitations. Additionally it involves using your brain and figuring out how to make your animations work with procedural systems, like an analog movement system where the run, walk, and sprint all have to work with each other.
The Spelunky HD Postmortem
10 hours ago