Wednesday, July 16, 2008

golden axe..first look



at last..something of a trailer for the game that's rudely kept me away from the blog. It's the last 2 weeks of animation, so this will be continuing to occupy my time for a while.

So my part of this trailer involved the animation of Tyris, the main character. Animating the main character in the game is complicated. It involves a lot of problem solving and working with systems and their limitations. Additionally it involves using your brain and figuring out how to make your animations work with procedural systems, like an analog movement system where the run, walk, and sprint all have to work with each other.

4 comments:

TJ Phan said...

Hey, the game's looking cool, Jeff! The moves look smooth and responsive. I like the fast run and the knock-back roll. When does it come out?

jeff said...

i think it's coming out in sept.

the combat is a lot more complex then what's in the trailer..ha. the knock back roll...that's been a nightmare as it's one of those moves with no recovery, so it can go right into the run...it's taking every animation trick i have to make it look good.

antar said...

Wow this game looks pretty good. Nice job Jeff.

jeff said...

thanks antar...i still owe you a reel crit...doh! sorry it's been a busy month...