Untitled from coop on Vimeo.
As promised, and because I'm becoming less convinced of my ability to give a lecture AND critique 25 students in 3 hours, I'm going to attempt to post more additional content on this blog.
Really, this is nothing terribly fancy...a 25 minute demo of how to rough in a quadraped walk cycle with a few bullet points and no audio. The technique was shown to me by a pretty spectacular animator, Jan VanBuyten who has done animation from Balto to The Host - he really knows his creatures, and this is my take on his methodology of roughing in the basic mechanics. It's a much more layered approach than I generally take, but it takes you pretty far into the cycle quickly, while keeping it editable.
Let me know if this is useful..it's my first attempt at making something using screen capture software-the whole thing is realtime with no editing, so you can see me make some wrong moves and backtrack a bit in places. Also, it's playing at double speed, recorded at 15fps, so you never see the final cycle in real time...(more detailed info to come)
Tuesday, September 23, 2008
Posted by jeff at 2:35 PM