Wednesday, April 14, 2010

animation progression blog

Great find JD, and incredibly applicable to what we're doing now. Dive on in and abosrb the great blocking

love the Jeff Gabor process videos...he makes it look effortless and probably the most effective use of building overlap into his poses. It's planned and built up so well that it looks like his blocking was derived by exporting his final animation at 4 frames a second.

Tuesday, April 13, 2010

Thursday, April 8, 2010

export fail

Not sure why this is a tough one to get across....but please, please please use compression.

Tuesday, April 6, 2010

how much should you practice?

according to Shawn Kelly...

"For myself, I just added up on a calculator all the time I spent studying/practicing animation in school (including stuff like figure drawing), time with my mentors, and animating on my own. I added all of that up, and it turns out that my animation education time before landing my dream job at ILM was 18,400 hours"

It took me about 5 years before I was lucky enough to land my first job, and a LOT of practice (something that never ends)

class is moved

Room 324 this thursday at 7pm. Sorry for the last minute notice, but his gives the procrastinators amongst you an extra day for that beauty pass.

game art covers (interpretations)

a mixed bag, but some really clever mock cover art in there.

Monday, April 5, 2010

acting/shot pacing comparison

The things you can find on youtube...

I found the unaired us pilot of the IT Crowd (with Joe McHale, whom I usually find really funny) - I'm not sure, exactly it doesn't work...I'd be curious as to thoughts...the creator summed it up really well (love the useless stuff you can find on the interwebs) with a lot of discussion about how to remake something as well as the surreal tradition of British sketch comedy. To me, there's just something less funny about the pacing of the US version. I'm hardly qualified to give a detailed analysis of British v. US humor, but even looking at these as acting choices and watching the phrasing and pacing of them, it's pretty interesting, especially with the myriad ways one can act out a performance.



airplane v. zero hour

side by side of Airplane and the inspiration, Zero Hour (who knew...thanks Elliot!)

layout to final...2d style

Nick Cross - process videos