I really like TJ Phan's 'Rohan' rig and had meant to help him out with the facial some time ago, but as my time is limited, I came up with a cheap solution - reshape the face and rig him to Norman. I'm generally a big complainer when it comes to Norman, I think because the forearms and general proportions could be more appealing. But once you pimp him out, he turns out to be a pretty great rig (I'm pretty fussy when it comes to rigs)
For those that don't know TJ, he's a great concept artist as well as animator, and I really like the proportions of the Rohan rig.
Here's what I did for the beta.
- Reshaped Norman's face to Rohan's proportions. Still need to work on the mouth and make sure lip changes propogate well with the facial deformations.
- First pass skinning
- redid the stock norman pole vectors with zooCST space switching and moved them away from the body a bit (dislike that in local mode they are parented to the hips, causing knee jitter during cycles)
- added space switching to the cap
- zeroed out the base rotations of the ik hands (now 0, not -90)
Let me know how he works - bug testers welcome! -...TJ was generous to build and create this great character for the animation community at large - this is just my lazy way of getting a bit of facial on him (TJs rig is a FANTASTIC animation rig, btw...elegant in its simplicity)