Tuesday, August 24, 2010
Maintaining a blog can be tricky...while it can inspire you to be motivated to post and stay up with things, they sometimes feel like sketchbooks you get bored with, and as they near completion, draw less and less.
Posted by jeff at 4:30 PM
Friday, August 20, 2010
Wednesday, August 18, 2010
I'm putting out these rigs fairly quickly, so they aren't up to my usual fussy standard when it comes to rigging. Really, the goal has been to bang out some versions of Norman with the focus on cleaning up the rig to a small degree, and pay attention to proportion changes.
Posted by jeff at 11:34 PM
Monday, August 2, 2010
After a few years of critiquing Norman animations, I suddenly feel compelled to pitch in and help facilitate in making Norman easier to animate with and mod, hence, Norman_ACTOR. I always get a lot of questions on how to tweak out Norman, and really, I've never felt compelled to do much until recently. I'm going to continue to mod a few Normans and start to generate a small library that hopefully people will find useful.
The reason is that at the AAU there are many Normans floating around and students who don't have the tech know how to fix them. Also, for beginning animators, the pole vectors are not very intuitive.
I didn't do all that much...just set him up for editing and fixed the stuff that wasn't to my taste.
- created blend shape source mesh with all the blends set to on...just edit the topology on the orange guy and you're good to go.
- added space switching to pole vectors
- added a color channel to the main node.
Posted by jeff at 1:00 PM