I'll give a demo tonight on workflow, but in looking for reference, I found this to be pretty fascinating
Tuesday, February 22, 2011
Tuesday, February 15, 2011
great post @ synchrolux
some great way of approaching the methodology behind what we do..
...when you say the word conflict, people often think you mean arguing. So students starting a dialog shot pick dialog of actors angrily yelling at each other. Or they’re confused when I ask them what internal conflict their character is experiencing at any given moment. The key point is that conflict doesn’t need to be obvious, overt, or loud to be powerful. It doesn’t even need to be between two people. And it can operate on multiple levels, so that two characters can be in conflict with each other, and each of those characters can be experiencing internal conflict.
Effective conflict does require is that your characters be real, and that they have distinct needs and goals. Needs and goals are not the same thing. Goals tend to be overt, while needs tend to be covert. Put another way, goals usually relate to plot, while needs relate to subplot.
Posted by jeff at 11:00 AM
Thursday, February 10, 2011
I think the animators have gotten the short end of the stick. I read an interview where Gore Verbinski was talking about his new film, "Rango," and how he got all these actors in there and really relied on their performances. Well, animators are actors, plain and simple. They are a lot of scenes. I had friends who worked on "The Lord of the Rings: The Two Towers," and Andy Serkis got a lot of credit, but that first shot where you see them climbing down the mountain, that's all animation. There's a magic that comes from a team of animators, while motion capture can, sometimes, look more like a tracing, or like you've drawn a photograph. You see the technological marvel of it, but it doesn't really grab you in any way because it seems to only be a technical exercise.
Posted by jeff at 11:05 AM